![]() If I really can't do this, then please show me the rule.īesides, I don't know where to put this content otherwise. So far, the only stage I know for this MUGEN is the provided "N64 SSB Final Destination" stage, but I think it can be customised to bring in more stages.Ĭan anyone with knowledge of Japanese (or at least turning "Google Translate" babble into proper English) please translate for us the instructions and the template properly?Īnd before anyone asks, yes, I know that this post is late, but I can't find the rule stating I can only post recent stuff here. I think I see that option in the template, but Google Translate makes that option more difficult to understand. I think it's also possible to customize what type of life bar the character would use (like in one video, where the player who was using this had a Masterhand with a HP bar instead of a percentage one). Super Smash Bros System Mugen 1.1 made by K.Y-Shanxi Download this file Get Support File Information. Find their other files Share Followers 0. You can customize their "weight" and what voices they'd use when they "ring out". super smash bros system mugen 1.1 add-ons smashmod (0 reviews) By MCWires. Unfortunately, the instructions required to use this are in Japanese, so I had to use Google Translate to read the instructions.įor what I can get of it, in order to customize the characters to support the system, you'd have to use the provided template and put that inside the characters. If you have an account, sign in now to post with your account. Hopefully with the patch it will make it easier for novice mugen users to enjoy interactive mugen.Īwesome to hear you working on IM3 again.K.Y-Shanxi, known for that pretty much well done Bowser character, had been working on making on a way to turn MUGEN into a Super Smash Brothers clone. Smash Bros for PC made by YochiThMaster333. That was my hope to make things easier for the eventual update. Always have a separate mugen for your interactive mugen. This patcher should make things a lot easier so thanks Thatguy for your efforts. With all that said i'm back working on Version #3 & it will be released sometime in June. So those are the biggest things to keep in mind. #2 if something goes wrong then you only messed up the characters in the separate Mugen & not your main Mugen. So filling the separate Mugen with characters of size = 1 is the best way to go. #1 if your character is not size = 1 on their X & Y then stuff will not be centered correctly or the hitboxs will be to small or large. changed intro check to statedef 191 instead of 190Īll in one works and barely errors at all.ĮLECTRO wrote: Another thing I must say/warn is that people should make a separate Mugen for a couple of reasons. ![]() I will update the readme again with info on the statedef -2 once a solution is made. Another thing that might work is simply adding to the IM code because having it written twice will not hurt anything. ![]() stay tunedĮLECTRO wrote: In the read me maybe say, you need to check & see if your character has & if not then it needs to be added before patching. Next up a patcher for Super Smash Bros Mugen. ![]() I have also included an ALL in 1 patch, but there is more of a chance of it failing. With the 4 sets of code separated you can at least get *some* of the code automatic instead of patch failing without doing anything. If anyone knows how please let us know as this can open the window to all sorts of extras we only thought could be achieved within a fullgame. I'd need to know how to tell it to ask "if this, then that" or "if that, then this" I wish I were better at this type of coding as this could be perfected without any failure. I have updated the patch code for more compatibility. Most common cause of patch not working is character missing "statedef -2", or another flag the patch is searching for. You do have to run 4 separate patches now though. I have separated the patches for more compatibility. !VAUFXaLB!zGWWzDjgd4RypzkyIOpRVwX4_fQFw_pJr0eOpJUuhiU It saved me tons of time patching my 500+ characters in my screenpack I just went through 100s of characters and patched them for Interactive mugen. This is for use only with Interactive mugen by Electro: This could probably be done with a "search and replace" program. If you check for statedef -2 in each character file prior to patching, and add one it if it is missing this will solve the issues with the patcher. ![]() !RM8hjIqK!U-vn-kq6XgxIC211Et8KfVb6nZn0NefoMo7jx0-azA4 I dug up Syn's old interactive stages, and modified the auto patcher he used to work for Electro's interactive mugen. This patcher will patch all characters in your chars folder, and does the CNS, -2, and AIR, and Slam Masters Intros. Auto patcher for interactive mugen by Electro. ![]()
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